Monday, December 18, 2006
VIDEO GAME GRAVEYARD PT2
Another game that never went anywhere was one I worked up a demo of with a friend, outside of office hours. It was futuristic racer set in a living, breathing city sort of like Bladerunner. The really cool idea though, was that you'd use an editor to make your own city, sort of like the game SIM City; placing towers and shopping centers etc etc And then, you'd hop onto your hoverboard, and race through it.
The racing part of the game was slightly different to the usual run-of-the-mill racing game in that your vehicle, the hoverboard, could only power you along for a few seconds before needing to be recharged (arguably it was solar powered). So you'd have to rely on the cities thermal currents. These could shoot you up the vertical wall of sky-scraper and then you'd be able to glide down to earth, picking up speed truly insane speed coming down. So, the racing tactical-play was all about looking for those updrafts.
Anyway, we got the editor working quite nicely. I produced a variety of city tiles, futuristic sky vehicles and ground cars. But we never got round to doing much more than that before we ran out of time.